Next Mass Effect is running on Unreal Engine 5, it seems
It looks like the next Mass Effect game will run, as they say, on Epic’s Unreal Engine. BioWare producer Brenon Holmes recently tweeted about a vacancy at the company for deputy technical director, and the ideal candidate will have experience with Unreal Engine 4 and 5.
“Come on, join our team and work with us on the next Mass Effect game!” Wrote Holmes. This does not categorically confirm that the new Mass Effect game will run on some form of the Unreal Engine. However, reporter Jeff Grubb – who was among the first to report that the next Mass Effect will use the Unreal Engine – went on to say it did and it was. Unreal Engine 5 in particular.
In September, Grubb reported that BioWare was considering its options when it comes to development engines for the upcoming Mass Effect game, with Unreal on the table. EA has its own game engine, Frostbite, but now it looks like the game will run on Epic’s engine. EA will pay Epic a license fee for this.
It would have been difficult to work with Frostbite for Mass Effect: Andromeda, so it’s no big surprise to learn that BioWare is potentially upgrading to Unreal Engine 5 for the next entry.
In the related news, the games of Mass Effect: Legendary Edition were running on Unreal Engine 3 and BioWare chose to not use Unreal Engine 4 for re-releases.
Mac Walters of BioWare explained that BioWare chose to stick with Unreal Engine 3 to preserve the “feel” of the original three games.
“One of the things we did early on, to kind of put some context, was we actually talked to the folks at Epic and we said, ‘What would that be like if we integrated it into Unreal 4? “”, did he declare. “And it really quickly became clear that this level of jumping was really going to fundamentally change what the trilogy was, how it felt, how it played.”
Very little is known about the upcoming Mass Effect game, but BioWare recently celebrated N7 Day with new artwork that teases the return of the Geth.
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